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Not all characters in Fighting Games are cut out to be playable. Maybe they're subject to Crippling Overspecialisation, maybe their power of heart just doesn't cut it, even with Competitive Balance, or maybe there's another issue (technical or not) preventing them from appearing as fully playable. Still, The Cameo isn't going to do itself, and, even with a simple background cameo, the fandom won't be happy if their Ensemble Darkhorse doesn't at least do something.

What's left to do? Simple: summon them from nowhere, let them do their thing, then they disappear like they never existed! Problem solved.

These characters may become Ascended Extras and be ascended to the main roster if the fandom or the developers are sufficiently fond of him/her/it in the game.

See also The Cameo and A Boy and His X. Compare Mons and Summon Magic, where the entire point is summoning others to fight for you. Contrast It's Up to You, where you do everything without any kind of help.

Tropes used in Assist Character include:


Fighting Games

  • The Ur Example is in Data East's Avengers in Galactic Storm.
  • The Capcom vs. Whatever series frequently uses this:
  • A lot of The King of Fighters 2000's Another Striker cameos.
    • Also the strikers in 99: Evolution.
    • There's also Original Zero in KOF 2001. In said game, you could assign characters on your team to be Strikers, but it'd cost a bar of super to bring them in. Original Zero has three, which he uses as command normals, at any time. This is a good part of the reason of why he's a SNK Boss.
  • The Super Smash Bros series has the Pokeballs, containing the titular Pokémon, and Super Smash Bros. Brawl has the Assist Trophies, which work the same way but with non-Pokémon characters instead, and Olimar's Pikmin.
    • Peach's use of Toad, and Dedede throwing his minions may also count.
  • The wrestling Video Game based on The Simpsons has Mr. Burns, which uses Smithers to do all the work, assisting by throwing in dynamite as a special move.
  • The Ultimate Ninja line of Naruto fighting games features this; your assist character drops items for you during combat, and one of these items calls them to perform one of their special attacks.
  • Throughout the Guilty Gear series, some characters which can't be played tend to pop up, such as Dizzy's sentient wings (Her main form of combat) or A.B.A.'s sentient key.
    • Related, in Blaz Blue, Carl is always assisted by his giant puppet and sister Nirvana.
  • Capcom's Jo Jos Bizarre Adventure Fighting Game has the Stands. Each character has one, except Hol Horse.
  • In Touhou Hisoutensoku Sanae is assisted by her gods, Kanako and Suwako. Which can be kind of weird, as Suwako is also playable.
    • Yukari Yakumo can call upon her shikigami (Ran) and the shikigami of that shikigami (Chen). Only difference here is they're called upon as spellcards. She's been able to call upon them since Immaterial and Missing Power. Basically, if Yukari appears as a playable character, count on her using one or both of them in her attacks (this even extends to Ran providing roughly half of her firepower in Imperishable Night, which is part of the main series of games.)
  • In Arcana Heart, Maori's sisters assist her in some of her special attacks.
  • In Jump Super Stars and its sequel Jump Ultimate Stars, characters that take up 2 or 3 panels (or "Koma", as commonly called by the fans) are used as Support characters that can be summoned anytime in battle by tapping their frame on the DS's bottom screen (or using an assigned shortcut button in Jump Ultimate Stars). Support characters use a bar from the Special meter (which is also used for special attacks), and playable characters can also serve as Support characters in addition to the non-playable Support characters. Represents battle koma, minor characters (like Gaara and Gohan) and characters who couldn't really fight (like Light and Kon).
  • Vanguard Princess is built entirely around utilizing support characters.
  • Dissidia Final Fantasy's prequel, Duodecim, has incorporated this system into its gameplay, allowing you to summon another playable character to perform either a Brave or HP attack, which varies depending on the position of the enemy. All playable characters can fill this role. Aerith is an Assist-only character for players who purchase a paid demo of the game.
  • Taken Up to Eleven in Super Cosplay War Ultra with Ziro, who has a posse of lackeys who do all his fighting for him, including taking hits when he blocks.
  • Persona 4 Arena turns the various Personae the main characters summon into more complex versions of this. They appear, perform their attacks, and vanish. However, they're also targetable; If a Persona takes too many hits, it "breaks" and can't be summoned for a while.
  • There are several of them in the doujin Fighting Game Eternal Fighter Zero:
    • Akane Satomura can call her friend Shiko for several attacks, as a reference to the Striker System of The King of Fighters '99.
    • Mai Kawasumi can summon a Cute Ghost Girl with multiple attacks to assist her in battle, as a reference to the Stand system in Jo Jo's Bizarre Adventure.
    • Misuzu Kamio can summon Yukito, the protagonist of AIR, to keep distance, and extend combos.
    • Minagi Tohno can fight alongside her best friend Michiru: you control Minagi directly, and Michiru via special moves.

Other Video Games

  • In Growlanser: Wayfarer of Time, the fairy-like familiars will help in battle by strengthening magic or physical attacks, but they are not actual party members.
  • Super Robot Wars occasionally has characters who are generally too small or minor to get their own units appear to help a main or secondary character in some of their stronger attacks. In W for instance, KorRyu and AnRyu each has an attack where they would assist the human-sized Renais in attacking, and both Cagali and Mu can summon the Astray Girls to triple-team the enemy.
    • Endless Frontier has the Personal Troopers who can perform assisting attacks to any character, and also helps in some of Haken's Limit Breaks. EXCEED adds even more characters that join the party but aren't playable. But they can be "equipped" to perform assist attacks.
  • Lunar games has the party accompanied by a baby dragon - Nall in the first game, Ruby in the second. Rather than directly participating in fights, they fly back and forth in the background of the battlefield, and occasionally jumps in at the end of a turn to assist in some way. Specifically, Nall sometimes revives fallen party members, and Ruby sometimes attacks enemies. If anyone in the party is suffering a status effect at the end of a fight in the first game, Nall also cures them automatically.
  • The Gundam vs. Series, starting with Gundam vs Gundam, adds Mobile Assists, with the number of uses being determined by how powerful the assistance is. Gundam Extreme Vs. retains assists, but they're non-standard; typically a unit has one only if it doesn't have enough standard weapons to fill out its moveset. Additionally, in Extreme Vs., some machines regain Assists over time (just like standard ammo "reloading" in these games) while others only get X uses per life.
  • The Scott Pilgrim videogame has this with Knives Chau. If you beat her father as a bonus boss, you can summon him too.
  • Final Fantasy III has characters that periodically join the party and hop in every now and then during battle to help out.
  • In the beginning of Golden Sun Dark Dawn, Isaac and Garet join the party and help out.
  • In one of Fate/hollow ataraxia minigames, Assassin goes as Caster's equivalent of Noble Phantasm attack.
  • In Captain America and The Avengers, The Wasp appears to assist during the Unexpected Shmup Levels.
  • In the Famicom Star Wars game by Namco, R2-D2, Obi-Wan, C-3PO, Leia, Chewbacca and Han Solo can be summoned for assistance after being rescued.
  • Marvel First Alliance 2 has two categories of this: the ones summed via radio (who join the fight until their HP is depleted) and those summoned via the Marvel logo, who perform a screen-sweeping power move.
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