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 The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life...

Developed by thechineseroom and published by Frictional Games, Amnesia: A Machine for Pigs is a sequel to Amnesia: The Dark Descent.

Taking place in the same universe as The Dark Descent, A Machine for Pigs takes place sixty years later, in Victorian London, on New Years Eve, 1899, where wealthy industrialist Oswald Mandus has awoken from a fevered comatose state that lasted him several months, haunted by nightmares of a vicious, dark, elaborate machine of mysterious purpose. He must trace his life back to find out what happened during his months of unconsciousness, and figure out what happened during his ill-fated trip to Mexico that immediately proceeded it...


  • Eternal Engine: A horror version.
  • Industrialized Evil: Seems to be a major Motif, if the concept art is anything to go by. Images of factory settings, often uncomfortably cramped, and stained with blood and blurry figures in the distance.
  • Oddly-Named Sequel 2: Electric Boogaloo: The developers freely admit that A Machine For Pigs was an odd name for a sequel to a horror game, but the more they thought about it, the more that they liked it. They kept the name in part because it was so odd, that it would stick out in people's minds, and not fit into a neatly defined category for what people expect. The intention was to make it seem just a little uncomfortable. More than that, it has a Meaningful Name too. To quote writer Dan Pinchbeck:

 "This world is a machine fit only for pigs. Fit for the slaughtering of pigs."

  • Victorian London: The setting for the game. To quote Dan Pinchbeck, "We're going full on Victoriana." While London has always been important to the main character of all previous Frictional Games, this is the first one to feature it as a setting.
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