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File:Amea 6370.jpg

Amea (the title character) is a little girl who lives with her worm-monster friend Argos and two boys named Valde and Mish in the midst of a pristine, natural, and tranquil if exotic forest. Suddenly, as she explores her forest home, she runs into the gruesome sight of mutilated corpses overlooked by a very tall, dark figure speaking her name. Amea wakes from this vision in a mysterious house as a grown woman who remembers nothing about herself other than what she has just seen.

In this house, she meets a man named Garrik who is suffering from the same amnesiac condition and who apprises her of what little he knows of the mysterious and deadly town they're currently in. Garrik goes out to explore rather abruptly; almost as soon as he is gone, a zombie starts attacking Amea inside the house. Grabbing a nearby sword and dispatching the creature, Amea goes out to search for answers to her forgotten past and the situation she now finds herself in.

Amea is an Action Adventure flash game made by Godlimations with horror elements. The game can be found here.


Tropes used in Amea include:
  • Action Girl: If you really cant get this one JUST LOOK AT THE FREAKING PICTURE
  • All Just a Dream: When the player gets killed.
  • Amnesiac Lover: Amea to Valde.
  • Attack of the 50-Foot Whatever: Mish has... certainly grown since he was initially seen in the opening flashback.
  • Badass Longcoat: Present day Mish weats a brown duster trench coat and even a matching Nice Hat.
  • Bigfoot, Sasquatch, and Yeti: The main enemies in the second area. A giant two-headed one serves as a the boss there.
  • The Cameo: Zombie Inglor!
  • Cast from Hit Points: Offense spells cause recoil damage, presumably due to backlash. This can be negated by wearing gloves.
  • Central Theme: Running away from the world's problems by hiding behind false truths isn't the answer. No matter how bad the world may be, it is better to walk boldy into the future instead of sacrificing you free will and sense of self for false happiness.
  • Character Title
  • Dark Fantasy
  • Dark Is Not Evil
  • Defector From Decadence: Mish chose to reject the Eye's "gift" and fled. Unfortunately, by the time Amea reunites with him, he's become an Ax Crazy monstrosity that she's forced to put down.
  • Eldritch Abomination: The Master Eye
  • Evil Counterpart: Undrea and Valde to Amea.
  • Exposition Break: A rather lengthy example before and after the battle with Mish.
  • Eye Scream: The cultists gouge out their eyes and replace them with new ones to get the "true sight." Escaping cult control means gouging out the new eyes as well.
  • Fish People: Mish, judging from his blue skin, Valde calling him "fish-lips," and keeping a fish tank in one of the rooms in the house right above his Infested Dungeon.
  • Gorn: The body parts really fly in this game.
  • Game Breaking Bug: It is possible, in area 2, to head to the left instead of the right after defeating the boss. If that happens, and you take the elevator... You can't get back down.
  • Hero Antagonist: Inglor at first, and Mish
  • Heroes Prefer Swords: The main weapons of the game, though the final collectible weapon is a giant ax.
  • Homage: The pause menu is a huge one to Ocarina of Time.
  • I Am a Humanitarian: Mish.
  • Impaled with Extreme Prejudice: Garrik.
  • Insistent Terminology: The Master Eye refuses to admit that his followers are essentially his slaves, instead insisting that they are his "children".
  • In the Hood: Hoods are used to lengthen Amea's health bar. Turns out to be a case of Lazy Artist--she doesn't need a new character portrait after she gouges her own eyes out.
  • Laser-Guided Amnesia
  • Magic Knight: Amea.
  • Metroidvania: One of the more linear ones.
  • Parental Abandonment: The reason Amea had initially joined the Cult of the Eye.
  • Path of Inspiration
  • Poor Communication Kills: Inglor, you could have saved us a lot of time if you'd explained a few things before trying to gouge out Amea's eyes . . .
  • Road Cone: Inglor apparently failed to find his cure before being zombified. To his credit, he's actually managed to retain his sentience, and the ending implies Amea may know someone who can help him.
  • RPG Elements: Skill Points are gained by killing enough enemies, which can be invested into spells and passive powers.
  • Shout-Out: At the end of the game, Amea says that she knows somebody who can help cure Inglor's zombie curse. While she can't remember his exact name, it's obvious that she's referring to Dan McNeely.
  • Shut UP, Hannibal: Amea to Valde and the Eye itself.
  • Summon Magic: Used to summon Argos, the flying worm thing.
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