FANDOM


Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconic
  • Development Hell: The game was in production for over six years. Some wondered if it was going to be entirely Vaporware until its release. Much of the information that leaked about earlier builds and scripts has resulted in a decent amount of wondering What Could Have Been.
  • Hey, It's That Voice!: For Spanish players! Alan Wake is voiced by Fox Mulder. This might also count as Bilingual Bonus due to the paranormal nature of the entire game.
  • What Could Have Been:
    • There were plans for more Taken animals to be used, such as Taken dogs and bears, but the developers didn't like the animations they got for them and so cut them. There's even a little misleading foreshadowing, such as a dog that goes missing (and another dog you hear about going missing over the radio). It's also very likely that at one point they intended the wooly mammoth skeleton to come to life, since in the same building you see a giant hole in the wall and Alan remarks that it's "mammoth-sized." These are all probable leftovers in the script from when they planned more animals to attack you.
      • This also added to the creep factor since, with out the Taken beasts, it made it seem as if there were far worse things out there stealing dogs, killing bears and deer, and crushing walls and cars.
    • Nathan Fillion was reportedly interested in taking up the role of Alan Wake.
    • Originally, a PC version was planned when the game was first announced. It was to require nothing short of a beefy octa-core CPU and a motherload of RAM because they were eschewing the then-popular PPU cards (Physics Processing Unit cards, then very new technology) in favor of CPU-based particle physics. The plans for a PC version was scrapped once Microsoft paid Remedy to make the game an X Box 360 exclusive, which is probably a good thing because even as of 2010 octa-core CPUs have yet to make it to the market, the closest alternative being a server dual-CPU motherboard fitted with two quad-core CPUs, which costs well into tens of thousands of dollars, and even that they have a non-upgradable, low-end graphics card. Of course, had they held off the PC version until octa-cores started appearing (the first Intel ones were stated for mid-2011 and have yet to appear), the graphics would've been bootloads better than what the 360 is capable of.
      • Of course, the PC port is now out. It is, according to the critics, at least, the very opposite of a Porting Disaster. And just in time, too- the first Octa-core CP Us came out shortly before the release of the game.
Community content is available under CC-BY-SA unless otherwise noted.