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A list of trope examples from the Air Force Delta game series where your mileage may vary. Not everyone can come to consensus on these:

  • Anticlimax Boss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, and the area you fight him in is completely featureless, so downing him is rather easy.
  • Scrappy Level: Air Force Delta Strike contains several:
    • The train Escort Mission, where you have to destroy multiple obstructions along a train's path. Gets scrappy because it is very early in the game and includes chase cars that attack the train from behind after you've decided to push ahead to clear the train's path.
    • Operation Racoon Hunt, which requires you to fly into the eye of several artificial tornadoes to blow up the vortex generators
    • In "The Robbers," you have to destroy several airships that repeatedly dive below the clouds (you can't chase them) and shoot a lot of missiles at you while you can't target them.
    • Operation Jackpot: You have to destroy parts of a rising orbital elevator platform to stop it from escaping, without running into any of the columns, protrusions and other large, solid objects. Sounds rather easy until you realize how difficult it is to stabilize your airfraft when flying vertically.
    • Stampede Campaign 2, where you have to escort a Humongous Mecha that is under constant attack from bombers, fighters, and smaller mechas
    • Stampede Campaign 3, where you have to fly into underground bunkers and shoot your way out four times.
    • Navarone Campaign 1: Fly through a tight, twisting canyon filled with rock protrusions and giant exhaust fans powerful enough to push your plane sideways. Oh, and you're being chased by two high ranking enemy aces the whole time.
    • Metro: Fly loops through an absurdly spacious subway, destroying various enemy tanks, trains and VTOL aircraft.
    • Navarone Campaign 2: Fly into the barrels of active and shooting guns, avoid the gigantic shells.
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