FANDOM


Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconic
File:AdventureQuest-header5.jpg

The online Flash game AdventureQuest by Artix Entertainment is a lunch break sized RPG that takes place in the land of Lore. The game, though online, is single player, and uses online functions for updating the game easily and for wars. For a one time fee, you can unlock all the features in the game.

The main story is based around the journey of the Devourer and Uncreator The'Galin to uncreate Lore and your attempt to stop the fiend. Nearly every war the game had has been directly or indirectly related to it. The plot and characters are impressive, but on the downside, most of the back story is on the forum, or other places you wouldn't know to look.

For a one-time fee you can become a Guardian to buy more weapons, more quests, more places, etc. Since this isn't a monthly fee, it can be worth it, but only if you have US $20 to spare, and are really into the game; otherwise, you're not paying for much. You can also buy Z-Tokens, whether you are a Guardian or free player, for strong weapons, spells, pets and other things. They add very little to the game compared to Guardianship. On the bright side, you can find Z-Tokens as a reward in some fights, but not very often, and only in small packs.

The game doesn't have only its simple fighting system to keep players enticed. Wars are special events used to move plots, where you enter a series of battles and each monster you and other players kill works toward a certain number to fight the boss for rare event items. You can find mini-games, though not many, in quests. Housing is a big feature, too. You can clear your space of land, start building and even get monsters to protect your house. The downside is that most of the things for houses cost Z-Tokens.

It is joined with the following sequels afterward: Dragon Fable (set 5 years prior to AQ in a parallel timeline), Mechquest (5000 years prior to AQ) and Adventure Quest Worlds (which is a multi-player version set ten years after AQ and in a parallel universe), and Warp Force (set at the same time as AdventureQuest but IN SPACE, just expanding on the Space Opera that was going on in the background).

Tropes used in Adventure Quest include:

 Parenthetical note to self. I am slipping. Two uses of the same word in the same sentence. Substitute archaic or something similar. I would use "antediluvian" but I am not sure there ever was a Lorian deluge of some sort. "Old" simply lacks feeling. Hmm. "Archaic implies lack of utility that is a problematic connotation. Of course, given the contents... and I am rambling once again.

  • Set Bonus: Mastercraft sets.
  • Shout-Out: Loads, ranging in scale from a couple of random lines from Hamlet to an entire quest devoted to an Affectionate Parody of Myth Busters.
    • When having Radagast as a guest, if you run out of SP to keep him, he'll suddenly disappear while commenting about Jack Candle.
  • Significant Anagram: Seth Cay Dhows/Shadowscythe
  • Standard Status Effects: Subverted; while there are normal ones, like burned, frozen, poisoned, and doom, there are ones like soaked, entangled, and afraid. There's a whole section of the forums encyclopedia. that list the status effects.
  • Summon Magic: Summon spells.
  • Talk Like a Pirate: An event synchronized with the real-life holiday of the same name.
  • Too Awesome to Use: Because of the high SP\MP cost and the constant danger of wasting it by missing, most level 10 class skills will end up as this for many players.
  • Too Many Belts: Whispering Raiment has what appears to be 19 belts altogether on the outfit.
  • Trademark Favorite Food: "Fish and ice cweam!"
  • The World Is Always Doomed.
  • Throw the Book At Them: An Umazen is implied to have learned magic over the internet. The "sort of" lampshade, turns out that all she knows is throwing a magic book at you. Despite the lame-appearing attack however, it does relatively high damage when you're on par level with her.
  • Throwing Your Sword Always Works: Most weapons include at least one variation where they are thrown, which usually ends up providing more damage.
  • Timed Mission: The "Division by Zero" and "Mostly Harmless" wars.
    • Amongst others, including the second war in the Bradakhan saga, the "Terrible Twelve" war, and "Emerge from Shadow". It's a trope that's become moderately popular in recent years.
  • Vaporware:
    • The City of Deren
    • "The Sweep" - sort of. It's an ongoing rebalance operation which is supposed to be applied to older items as well as new ones. Whilst all new items are at the new standards, most older equipment has yet to be fixed.
  • Violence Is the Only Option: Lampshaded, of course.
  • Viewers Are Geniuses: The entire Devourer plotline was nigh-impossible to follow with reading the pages and pages of explanations given on the forums. The staff swear they learned their lesson from the trouble handling it, and the next Myth Arc will make a lot more sense. Even worse was a good bit of information was released over an IRC chatroom in a chat with the staff or Role Play with one of the Staff as it's GM, giving the 20 players a distinct advantage (Information on the IRC channel is available on the forums but it's so over looked most players don't know it exists) The characters from the Roleplay are sometimes referenced in game establishing the worlds created by the players as part of the Extended Universe.
  • Wallet of Holding
  • Wall of Weapons: You can see one when you are meeting Shii and Wallo to train the assassin class.
  • Weird Moon: In Darkovia, it's always night and there is always a full moon. And when the Devourer's attack was imminent, the moon changed into a weird red-eyed thing. And before the Devourer attack, Dewlok's home had a Zelda-ish moon complete with creepy face.
  • Wide Open Sandbox: While quests are set, you can still choose to do most of them at any time in any order.
  • A Wizard Did It: Used to explain away many plot inconsistencies. "It's MAGIC!"
  • Word of God: Most of the backstory for the Devourer Saga. In this case, literally. Falerin, the head writer, is also the NPC Caelestian God of Evil.
  • Words Can Break My Bones: "Red Fog." *Red Fog rolls past and knocks your HP to One* "Okay, that's really annoying."
  • Wrap Around: Some battle animations.
  • Xtreme Kool Letterz: X-Guardians and Z-tokens.
  • You Can't Thwart Stage One: Devourer/Uncreator/The'Galin
  • You Gotta Have Blue Hair: Aelthai has a bright shock of purple hair compared to the decent hair colors of the other characters.
    • Valencia has dark purple, Aquella has dark blue (Though her skin is also blue due to being a water elf), Warlic's is white. Lady Tomo has purple. Purple seems to be a popular color for NPC hair.
    • Maxwell's daughter Emma has hair that randomly changes color.
    • Let's not forget the player characters, who can also have some rather exotic hair colours.
  • You Mean "Xmas": Quite a few real-world holidays have AQ equivalents, such as Frostval (Christmas), Hero's Heart Day, (Valentine's Day), the Grenwog Festival (Easter), and Mogloween (Halloween).
Community content is available under CC-BY-SA unless otherwise noted.