Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
A Treatise of Schemes and Tropes This a Useful Notes page. A Treatise of Schemes and Tropes
Information icon4 IMPORTANT: The content of this page is outdated. If you have checked or updated this page and found the content to be suitable, please remove this notice.

A vector graphics animation software program developed by Macromedia (based on an earlier program by Macromedia purchase FutureWave) and later added to Adobe's series of professional graphic applications under their merger. Initially called Shockwave Flash, it was designed to create smooth line-art animations and interactivity for web-based projects (basically, Illustrator, but with the 4th dimension added). It introduced its own coding language, Actionscript, and has its own standalone player software as well.

The "Shockwave" brand was something of an Artifact Title even from the beginning. See, Macromedia had an existing product called "Director" that was more mature and did some of the same things, and they had developed a browser plugin called "Shockwave" to let people view Director movies directly in their browser. After Macromedia bought FutureWave, they positioned Flash as something of a "Director Lite", most likely to protect Director sales. Flash proved popular, however, and eventually they dropped the Shockwave branding.

Since its introduction, Flash has gained more and more features. Due to the shortcuts that it offers that aren't available in normal animation, combined with steady improvement in computer performance and decreasing budgets from cable networks, it's started to branch from animations made for the Web into television and even movie animation (this article mainly covers these titles). Not everything made in it is good, but the standouts tend to be excellent. Also, Flash has been a key component in the rise of Web-based TV, owing to its installed base and features that make playback easy to implement.

Flash has not been without its competitors. Toon Boom has been competing against it in the entertainment industry for years now, and has actually been used in big-scale feature films. Both programs have developed to the point where it is nearly impossible to determine which show was made with which program just by watching them. Silverlight is a direct competitor to Flash on the Web, developed by Microsoft and based on .NET classes. Also, HTML 5 adds video capability to the HTML standard, though it's still new and isn't available in all browsers, much less the older versions people are likely to keep around for the next few years. Apple has a turbulent relationship with the software due to its rudimentary video performance- their iPad originally could not play Flash Player videos, and Flash games are nowhere to be found in the games that are available for their hardware.

On a related note, Flash's player is now commonly used by web designers for tasks it wasn't originally intended to perform well, such as banner ads, bitmapped video, games, complex interactive applications and, as of Flash 11, full on 3D rendered games. Its adoption for those uses can be traced to the Microsoft vs. Netscape wars of the late 1990s, which kept equivalent functionality from being standardized in HTML while the two sides duked it out. Now that the browser landscape has improved and most browsers at least try to follow the relevant standards, complex forms and applications using “AJAX” have gained in popularity; this also makes them attractive for use on smartphones, which often don't have the CPU power to run a full-featured Flash plugin.

In November 2011, Adobe announced it will no longer develop Flash software for iOS games past the most current version. As of January 2012, Adobe is currently developing a software application called Adobe Edge, which is basically Adobe Flash for HTML5, with the aim of making this technology more accessible to designers, artists and people without a technical background; once it's released, this could finally spell the end of Adobe Flash.

Not to be confused with the brick-walled superhero of the same name.

See also Web Animation and Thick Line Animation.

Series/Films that used this program
Webcomics drawn in Flash
Web Series made in Flash
  1. albeit in China, Taiwan and South Korea
Advertisement